![]() ![]() Worse still, Adventure Mode just flat-out isn't unique the way that Fortress Mode is. ![]() People hear about and come to play DF because of fortress mode, while Adventure Mode just plain isn't ready for prime time. To answer the main question, it's because not only is Fortress Mode more advanced and developed now, it's been that way for the vast bulk of DF's history. Human cities were like 12 square-shaped houses with a couple people inside besides one tavern that had 12 people inside. Before there were proper procedural cities, there was literally nothing to do but go around murdering every living thing in the world before killing yourself. I mean, you COULD grab some gear and go around killing things, but that was about it. ![]() Toady has been mostly focusing upon making Adventurer mode something other than a completely pointless mode where you can run around and kill or get killed by wolves until you get bored or die for the past 6 or so years straight, putting more effort into Adventurer Mode than Fortress Mode ever since the Military and Hospital rewrite.Īdventure mode used to be only vaguely playable when I started playing. ![]()
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